It does a 360 degree AoE damage with stun on hit. It can also boost fighter's power by 28% (old version 25%) and reduce 30% speed for all enemies in range. It does a 360 degree AoE damage with silence on hit. Skill 6, this is a great buff and CC skill. But overall its not a top 4 skills for fighter, very few players use it. Skill 5, this skill does a fast close range AoE damage, it also stun targets on hits. The perfect way to link this skill is to use it after stage 2 of skill 2.
It may not do full damage to a target which are too close to you. Skill 4, this skill do huge damage and basically in a frontal line range. For panda, he throw the shield out first, then jump for an AoE damage. With same damage, but different animation. Skill 3, 2 fighters has different skill 3. No skills can remove this debuff OR immune to it. This stage 2 attack will remove all stage 1 effects (taunt, damage reduction and damage reflection). If you cast skill again before stage 1 end, you will release a powerful line AoE attack with knock back. During stage 1, your normal attacks will become frontal (line) AoE attack. During stage 1, you also have 50% damage reduction and 33% damage reflection (for old version, it's 30% damage reflection). It will also generate 2000% hate for PvE targets (tanking boss). It's same as Claudius' skill 3 from TP2 (TPH). 1st stage is a massive taunt, it will force all surrounding enemies to attack you (with normal attack only). However, this skill dont have any CC, not good for PvP. This skill has short CD, good range (especially for panda) and good damage. For lion warrior, its a frontal AoE skill. Skill 1, 2 fighters has different skill 1. Their have many AoE CC skills, works very well in close range GvG fight.
CN update notes for 2 finished.Ģ2th-Aug-2017: Layout adjustment, started TI section.Ģ1th-Aug-2017: Finished mounts section, started events section.Ģ0th-Aug-2017: Finished 10 common mounts, started section for rare mounts.ġ9th-Aug-2017: Finished class analysis, started mounts section.ġ8th-Aug-2017: Website started with main attributes description and class analysis.įighters have the highest HP and defence and they are the only melee class in game. Added explanation for talent/rune system.Ģ4th-Aug-2017: Events section finished, added explanation for all major boost systems in game.Ģ3th-Aug-2017: TI section finished until lvl100.
Moonlight may be obtained by Smelting quality 30 Equipment.įor certain gear, special bonuses can be gained by simultaneously equipping multiple pieces from the same Equipment Set.28th-Sep-2017: Add skill description for new assassin class.Ģ5th-Sep-2017: Add CN patch notes 26-09-2017.ħ th-Sep-2017: Add CN patch notes 07-09-2017.ĥth-Sep-2017: Change pictures/text according to English verion of game (Beta test).ģ0th-Aug-2017: Add CN patch notes 31-08-2017.Ģ5th-Aug-2017: New mount (no.23) added, CN special event lottery mount. When quality 30 Equipment is Refined past the 4th stage, a special resource called Moonlight is also used. Each new level of Refinement offers substantially more valuable Attribute bonuses, but also costs increasingly large amounts of resources. Refining gear requires the consumption of Gold and Refinement Stones. Different gear will offer different bonuses.Īll Equipment begins with a Refinement level of 0. Upgrading a piece of gear to specific Reinforcement levels - ex.
For example, a Hero of level 23 can upgrade a piece of gear to a maximum level of 46. A piece of equipment can be upgraded to no higher than 2 x (current Hero level). Reinforcing costs Gold, and will add a small boost to all stats on the piece of Equipment. The two main ways to upgrade gear are Fortifying and Refining.Īll Equipment begins with a Reinforcement level of 0. Players can Upgrade their Equipment to gain powerful Attribute boosts while equipped. Green → Blue → Purple → Orange → Gold then red Gear Quality is color coded for convenience.
Lower quality gear will deliver lower Attribute boosts to a Hero than higher quality gear. Heroes can only equip gear that has the correct Damage Type for them.Īll Equipment comes with a specific "Quality".
All Equipment is divided between Physical and Magical type gear. In Taichi Panda: Heroes, there are 2 types of damage: Physical and Magical. Each Hero has 1 slot for each type of Equipment. Only a specific type of Equipment can be placed in a given Hero's equipment slot. There are 7 types of Equipment that can be attached to a Hero.